The Product Manager’s Atlas
Reference

Glossary of Product Management Terms

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Plain-language definitions for the vocabulary I use across the Atlas. Each entry runs a sentence or two, and where a full note exists, the term links to it. It's alphabetical so you can scan it fast. When a definition reflects a specific author or model, I credit them.

#A

A/B Test: A controlled experiment that splits users between two (or more) variants to measure which moves a metric, with statistical significance. See Experimentation and A-B Testing.

Acceptance Criteria: The specific, testable conditions a feature must meet to be considered done; the contract between a PM and engineering inside a spec. See Writing PRDs and Specs.

Agile: An iterative delivery philosophy (Scrum, Kanban) favoring short cycles and feedback over big up-front plans. A how-to-deliver method, not a product strategy. See Agile Delivery and Team Cadence.

APM (Associate Product Manager): The entry rung of the ladder; executes well-scoped work for a feature with manager support. See Associate Product Manager.

#B

Backlog: The prioritized list of work a team could do. Managing a backlog is a task, not the job, and confusing the two is a core myth.

Build Trap: Melissa Perri's term (from Escaping the Build Trap) for an org stuck shipping features (output) without connecting them to outcomes. See Outcomes Over Outputs and The Product Management Canon.

Build-Measure-Learn: Eric Ries's loop at the heart of Lean Startup: build the smallest thing, measure, learn, iterate. See Build-Measure-Learn and the MVP.

Business Model: How a product creates, delivers, and captures value (who pays, for what, at what margin). See Business Acumen and Models.

#C

Continuous Discovery: Teresa Torres's practice of weekly customer touchpoints by the product trio, so discovery never stops and never splits from delivery. See Continuous Discovery.

Conversion Rate: The share of users who complete a target action (sign-up, purchase). A foundational product metric.

Cohort Analysis: Grouping users by a shared trait (e.g., signup week) to compare behavior over time, the cleanest way to see retention. See Product Analytics and Metrics.

#D

DAU / MAU: Daily / Monthly Active Users; the DAU/MAU ratio is a rough stickiness measure. See Product Analytics and Metrics.

DHM Model: Gibson Biddle's strategy test: a good strategy should Delight customers, be Hard to copy, and be Margin-enhancing. See The DHM Model.

Discovery: The work of deciding what to build and whether it's worth building, before committing to delivery. See User Research and Discovery and The Four Big Product Risks.

Dual-Track Agile: Running discovery and delivery as parallel, continuous tracks rather than sequential phases. See Continuous Discovery.

#E

Eisenhower Matrix: A 2Γ—2 of urgent Γ— important used to triage tasks: do, decide, delegate, delete. See The Eisenhower Matrix.

Eval: A test that measures whether an AI system's output meets a defined quality bar; the AI-era analog of a unit test, and the most-cited new PM skill. See Writing Evals for AI Products.

Experiment: Any structured test of a hypothesis, from a painted-door test to a full A/B test. See Hypothesis-Driven Development.

#F

Feature Factory: John Cutler's anti-pattern: a team that measures success by features shipped, not outcomes moved. The enemy of Outcomes Over Outputs.

Feature Team: A team handed features to build (output, low autonomy), contrasted with an empowered product team. See Product Teams vs Feature Teams.

Feasibility: Whether a solution can actually be built with available tech and skill; one of The Four Big Product Risks, owned by engineering.

#G

Go-to-Market (GTM): The plan to launch and commercialize a product: positioning, pricing, channels, enablement. See Shipping and Launch.

Growth Plan: A structured development plan that targets a PM's lowest competencies with concrete tasks. See Building a Growth Plan.

#H

Hypothesis-Driven Development: Framing work as falsifiable bets ("we believe X will cause Y") and shipping to learn. See Hypothesis-Driven Development.

HITL (Human-in-the-Loop): A design pattern that inserts human review/approval into an automated or AI workflow, non-negotiable for high-stakes actions. See Designing for Trust and Probabilistic Systems.

#I

Impact-Effort Matrix: A prioritization 2Γ—2 plotting expected impact against effort to find quick wins. See Prioritization Frameworks.

Initiative Pyramid: Curtis Stanier's model relating initiative risk and count to how involved senior leadership should be. See The Initiative Pyramid.

#J

Jobs To Be Done (JTBD): originated by Tony Ulwick and popularized by Clayton Christensen: customers "hire" a product to make progress on a job; you compete with every other way they could get that job done. See Jobs To Be Done.

Journey Map: A visualization of a user's end-to-end experience across stages, surfacing pain points. See User Personas and Journey Mapping.

#K

Kano Model: Noriaki Kano's classification of features into basic, performance, and delighter categories by their effect on satisfaction. See The Kano Model.

KPI (Key Performance Indicator): A metric a team commits to moving as a measure of success. See Product Analytics and Metrics and OKRs and Goal-Setting.

#L

LNO Framework: Shreyas Doshi's effort-allocation model sorting tasks into Leverage, Neutral, and Overhead. See The LNO Framework.

Leading vs Lagging Indicator: A leading indicator predicts future outcomes (input you can move now); a lagging one confirms results after the fact. See The North Star Framework.

#M

MVP (Minimum Viable Product): The smallest build that lets you test a hypothesis and learn. A learning vehicle, not a tiny v1. See Build-Measure-Learn and the MVP.

MoSCoW: A prioritization method labeling requirements Must / Should / Could / Won't have. See MoSCoW Prioritization.

Missionaries vs Mercenaries: Cagan's contrast between teams that own a mission and teams that just build what they're told. See Product Teams vs Feature Teams.

#N

North Star Metric: The single value metric that best captures the value a product delivers to customers, paired with input metrics. See The North Star Framework.

#O

OKR (Objectives and Key Results): A goal-setting framework pairing a qualitative objective with measurable key results. See OKRs and Goal-Setting.

Opportunity Solution Tree: Teresa Torres's map connecting a desired outcome to opportunities, solutions, and experiments. See The Opportunity Solution Tree.

Outcome vs Output: Outcome = a change in customer or business behavior; output = the thing you shipped. Outcomes are the point. See Outcomes Over Outputs.

#P

Persona: A research-grounded archetype of a user segment, used to keep decisions user-centered. See User Personas and Journey Mapping.

PRD (Product Requirements Document): The artifact that captures the problem, scope, and success criteria of a feature; the spec is the shared understanding it creates. See Writing PRDs and Specs.

Product Sense: The intuition for what makes a good product: taste plus judgment about users and value. Trainable, not innate. See Product Sense and Judgment.

Product Trio: Torres's pairing of PM + design + engineering as the core discovery unit. See Continuous Discovery.

Porter's Five Forces: Michael Porter's framework for industry attractiveness: rivalry, new entrants, substitutes, supplier and buyer power. See SWOT and Porter's Five Forces.

#R

RACI: A responsibility chart marking who is Responsible, Accountable, Consulted, and Informed for each decision. See RACI and Decision Rights.

RICE: A scoring model ranking ideas by Reach Γ— Impact Γ— Confidence Γ· Effort. See RICE and Scoring Models.

Retention: The share of users who keep coming back over time; usually the truest signal of product-market fit. See Product Analytics and Metrics.

Roadmap: An outcome-focused communication of where a product is heading and why, not a dated list of promised features. See Building and Managing a Roadmap.

#S

Spec: Short for specification: the shared understanding of what to build and why. The document is the artifact, not the spec itself. See Feature Specification.

Statistical Significance: The confidence that an experiment's measured difference is real, not noise. See Experimentation and A-B Testing.

SWOT: A scan of Strengths, Weaknesses, Opportunities, and Threats. See SWOT and Porter's Five Forces.

#T

T-Shaped: Deep expertise in one or two areas (the vertical) plus working breadth across many (the horizontal). See The T-Shaped PM and Knowing Your Shape.

Technical Debt: The future cost incurred by choosing a fast, imperfect solution now; a recurring quality trade-off.

#U

Usability: Whether users can actually figure out how to use a solution; one of The Four Big Product Risks, owned by design. See User Experience Design.

Unit Economics: The revenue and cost of a single unit of product (a user, a transaction, an inference), and why AI products behave differently from SaaS. See The Unit Economics of AI.

#V

Value Risk: Whether customers will choose or buy a solution at all; the first and biggest of The Four Big Product Risks.

Viability (Business Viability): Whether a solution works for the business (legal, financial, brand, GTM); the PM's to own. See The Four Big Product Risks and Business Outcome Ownership.

Vision: The compelling long-term picture of the future a product is working toward. See Crafting a Product Vision.

Voice of the Customer: The discipline of using user feedback and research to drive decisions. See Voice of the Customer.

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